![]() Henry also doesn't seem to talk much and mostly act rather than talk. In Infiltrating the Airship, he can be a man of his word in both GSPI and RBH to Captain G to deliver the Toppat Leader to him or evidence of the Toppat Clan being criminals, who in return is clear of all charges of his crimes including being let go in the second ending, PBT. Also, in IRO ending of Fleeing the Complex, Henry gets help from Charles, a military pilot to get out of the Russian maximum-security prison called The Wall. He can also help his cellmate Ellie in the complex. Henry can choose to free Dave from The Toppat Clan's captivity, a guard who is ironically guilty for his prison outbreak. Other powers he is seen using include magic and bending abilities (metal-bending in Infiltrating the Airship and Earth-bending in Fleeing the Complex).ĭespite his thieving nature, Henry is capable of doing right things and can also be a helpful person depending on the player's choice. He usually fails with it, the only exceptions being when he tried to steal the diamond undetected, when he gets teleported to the roof of the museum, which made his theft easier and when he angrily smashes it when in the Toppat Orbital station to get the Norwegian emerald, when he gets teleported all over the place before ending up in the vault. Henry very often uses his teleporter device. He has been in prison many times and he has a mobile phone full of attorneys. He is probably in need of money in some way because he always tries to steal it whenever he gets a chance. He often imagines himself to be epic and acts in a grandiose manner, but this cockiness usually makes him fail. Sometimes, he is dumb and thoughtless, which has led to his incarcerations. Henry is a very lucky but also unlucky person. ![]()
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